Newsletter — Cardboard Utopia

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Montreal
Qc
Canada

Cardboard Utopia was started from the belief that the best, most cherished games are the ones that engage you through gameplay, story, and characters. Games that are not just flashy experiences that leave your thoughts once you put down the controller, but make you think, plan, question and discuss. These are the things that create memories for future years. These are the types of games we make.

Founded in Montreal, Quebec, the game development capital of Canada, we are currently developing a Tactical JRPG that plays off our love of classic games like Shining Force and Final Fantasy Tactics, but with a modern, boardgame twist.

Newsletter

All the news that fit to print!

Filtering by Author: Erica Lahaie

The Ins and Outs of Character/Visual Design - Part 4

Erica Lahaie

Welcome back! If you missed the previous update in our five-part series on character/visual design for the Toran Empire in War of Zodiarcs, you can read it here.

Now we’re getting into some more final exploration so it’s time to shift focus a bit. We know what we want to do with the armor. We know what we’re looking to define here are: helmet, shawl, skirt, arm and leg armor. These will be the defining features of the base Toran armor.

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The Ins and Outs of Character/Visual Design - Part 3

Erica Lahaie

Hey hi! Welcome back to our weekly exploration of the Toran Empire's character/visual design in War of Zodiarcs. If you missed last week's post, you can read it here.

In the last exploration, I had the revelation that sheepskin jackets/Mongolian attire was exactly what I was looking for as a point of reference. Back to the reference board!

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The Ins and Outs of Character/Visual Design - Part 2

Erica Lahaie

Hey hi! This is a continuation on our character/visual design process for the Toran army and units in War of Zodiarcs. If you missed the last part, you can read it here!

The last exploration went well. We had some elements we thought were worth exploring, which was the goal. With all that in mind, I took to another round of explorations--this time much faster in iteration.

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The Ins and Outs of Character/Visual Design - Part 1

Erica Lahaie

Hello, hi! Your lovable chucklehead of an artist here at Cardboard Utopia is back to give you another glimpse into the process of making games. This time, I’m going to go over some character design stuff. I’ll be showing some explorations and designs of the Toran, one of War of Zodiarcs’ enemy factions, which includes both defining the look of a single unit and the army as a whole. I hope you guys like fashion~ This is a five-part series that we'll post once a week on Wednesday, so look forward to it!

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The Creative Process of Making a Logo

Erica Lahaie

Hello, hi! I'm Eric, one of the artists here at Cardboard Utopia. You might notice something pretty neat right now—which is that our logo has changed! Oh, boy!

You might be asking yourself some questions about it. Why that logo? What happened to the old one? Did you have any other ideas for a logo? Should I invest in a house right now? If not now, then when?

Firstly, don't buy a house. Rent forever and when that turns sour, transform one of your bookcases into a boat and sail the seven seas. If you don't have a bookcase, you can use your bed. Won't be as poetic, though.

Actually don't listen to my advice, I barely even know what a mortgage is. What I do know, however, is the process we took to make our new logo because I done drew that thing. I thought I'd give y'all a cool little insight into the process, see what goes on in the mind of a designer/artist personman when coming up with this stuff.

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